Sort of how the game was made to be played, so to say.īlood and dust, which ratchets the difficulty quite a bit higher than the previous tier.Īnd finally, Losing is fun, which is Rimworld’s most challenging standard difficulty and quite a bit harder than Blood and Dust. Strive to Survive, which is Rimworld’s version of a ‘Normal’ difficulty. The other five difficulties after Peaceful are:Ĭommunity Builder, which adds in your first major threats like raids, quest threats, etc.Īdventure Story, which opens you up to more animal attacks as well as extreme weather. I will explain adaptation and wealth independent mode in other guide videos, but for now, just know that, by default, the game increases in difficulty relative to your colony’s wealth UNLESS you turn on Wealth-Independent progress mode, which will make it so the game continuously gets harder the longer you survive, regardless of wealth. But, if you’re feeling a bit adventurous, you could turn off things like traps in order to increase the difficulty. Lastly, regardless of the map you choose to play on, it will not contain any ancient dangers or bug hives.Īs far as the ‘player tools’ section goes, those are all readily available regardless of your difficulty. In addition to this, you don’t have to be as careful with your firearms, as the chance of friendly fire is reduced by 60%. You also won’t have to worry as much about animals fighting back if you decide to attack a normally aggressive creature. Your pawns will also be 70% less likely to get food poisoning than normal, and about the same reduced chance at getting diseases in general. On peaceful you’ll be getting a +10 mood boost at all times on all of your colonist so that it’s easier to keep them happy. There is also a set of general parameters for each difficulty which aren’t able to be categorized by the other two. Lastly, the enemy pawns you down will be 50% less likely to instantly die, allowing you to more easily steal their equipment or imprison them. You won’t have to worry about traders jacking up their prices and your defensive turrets are 50% cheaper to re-arm. You’ll also be researching things 20% faster. On Peaceful you’ll be getting 20% more plant harvests and mining yields. The second set of parameters are Economy based. In addition to this, you’ll always have weather within the listed average temperature of your map, and will not have to worry about things like toxic fallout or volcanic winter. Speaking of animals, on peaceful difficulty, you won’t have to worry about predators getting hungry and hunting your colonists. The normal intro quests such as a single angry animal will not occur either. Quests that are offered to you will not have violent conditions such as raids or having to attack into an enemy stronghold. Major threats such as raids, infestations, mechanoid attacks, and manhunting animals are disabled. Meaning that if there were any threats, they would only have 10% of the strength of a normal difficulty event. On Peaceful the Threat scale is set to 10% by default. I will go over the parameters for the easiest difficulty, Peaceful, and then show you the differences between that and the other five. Each difficulty setting can also be customized to tailor the experience to your liking. RimWorld has six different difficulties ranging from Peaceful to Losing is Fun. People have been asking me “What difficulty should I play?” So I decided to make a RimWorld Guide to tell you all about the six different difficulties that currently exist in Rimworld.Īlright, so let’s get right into it. Hey everyone, Adam here with another RimWorld guide.
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